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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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mini_dash_2.0.doc
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Adventure MiniDash docs 2.00
These docs are in english, so why not to go and learn it?
Hm. All programs around seems to have some kind of user's manual with them.
Why should my MiniDash be an exception? So, here we go: Some document about
Archy's Adventure MiniDash version 2.00
published by 'The Only and LAME.... Archy!' in 'co-operation' with Morque!
I can hear folks going 'Where the h*ll was version 1.00?'. Well, I never
published that... it was too sh*tty. Bugs, bugs, bugs and lots of bugs.
Instead I re-coded it from the ground up. Months of bug-fixing and
developing and finally....
AdventureMiniDash (or AdvMiniDash or MiniDash or AdvMD) is SOFTWARE. So, if
you use it, USE IT!!!!!
I'd want it to be Pirateware. So, if anyone wants you to copy a commercial
game to him/her, copy him/her this game instead.
Jyffe wanted it to be Pityware. So, if you pity it, send me the stuff
mentioned later.
Actually it's Freeware. Copy it to anyone who wants it, as long as you
don't take any money for it.
PD DISTRIBUTORS:
This program MAY NOT be sold for higher price than reasonable disk and
copying expenses, say... 10FIM or 2US$. If anyone gets rich selling this
program, it should be me. Fred Fish, however, is granted to include this
game into his Fish software library, even if a Fish disk's price containing
AdvMD was higher.
And: NO WARRANTY. If this program destroyes something, I won't take any
responsibility about that.
Zorkki vaan.
When you start the program, only a room filled with ground and Rockford in
the middle of it appears. You can either load a gamefile or start editing
one.
Loading gamefile: click 'File' gadget in the bottom of AdvMD screen. Edit
path and gamefile names as needed and click 'load'. If nothing goes wrong,
first room of loaded gamefile appears on the screen. If not, check path and
filename. Sorry for no fancy file-requesters, I wanted this game to work
without any external libraries. 512k Amigas might have problems enough
already.
Starting game: press firebutton OR click 'Start' gadget!
Stopping game: Click 'Stop' gadget or 'Quit'.
Editing game: Click 'Editor' gadget. NOTE: If you loaded a gamefile, you'd
have to enter password of the loaded gamefile to use the editor. If you
don't know the password... tuff luck. In that case, to use the editor select
'CLR ALL' from file requester. Then again 'Editor'... and so on.
Sounds: Click on 'Sounds' gadget. Audio channels will be allocated and
samples will be loaded. When you click again, channels and chip memory
needed for samples will be freed.
One more gadget in the main window: About. Just click it!
Keys active during game: 'F' toggles filter on/off, '<space>' or 'P' pauses
the game, 'M' activates/inactivates mine if Rockford has one, 'S' speeds
game up *4. Useful, when waiting for a cheese to grow or something like that
Rockford controls: Move stick to move Rockford. Hold button and move stick
to collect a diamond/collectable thing or push stone/bomb/icecube etc. or
when there's enough space, shoot an arrow. Hold button and push stick upleft
or upright to make Rockford to throw a stone/bomb etc. that he's holding up.
Hold button for two seconds or press 'm' to (in)activate a mine.
To use a collected thing (bible/ring/cross etc.) grab mouse and click on
the thing to be used.